Moridin

"Is that all? No...challenge? No...resistance?"

Moridin, also known as the Black Knight, is the main S-Class Mage of the Black Fang Guild. His powers are second only to that of the guild master, Saul

Appearance
He's an enigmatic man usually seen covered in black, solid steel from head to toe, though he's able to change his armor at will. However, His face is always concealed. He has a powerful physique.

Personality
He's usually a calm, quiet man. He's ruthless when he needs to be, but he rarely raises his voice. He's cold, calculating, and brutal.

History
/*Insert basic description here*/

Plot
/*to be filled as the roleplay progresses*/

Requip-The Knight
This type of requip magic allows Moridin to change and equip new types of armor and weapons at will. He's able to store a mighty arsenal of swords and armor in a bottomless black vortex that he uses for storage. With his arsenal, Moridin gains access to a variety of magical weapons and arts.

Swordsmanship
Moridin is a master swordsman, able to effortlessly flow into his forms regardless of the weight of his weapon, due to his immense strength. His sword slices are quick, fluid, and devastatingly powerful.

Black Armor
Moridin's standard armor. Its black armor is nearly impenetrable, and fortified with some ward spells, it's able to reflect an assortment of weak magical spells. Equipped with it is Moridin's weapon of choice, Alondite, a huge double-handed, dual edged broadsword, which is infused with dark magic.


 * Eclipse: Moridin performs a two-handed vertical slice at his opponent, which usually serves as a brute force helm-splitter.


 * Dragon Fang: Moridin slices with his blade, creating a lunar attack of compressed air.

Dragon Armor
Grayish armor that is lighter and more sleeker than his Black Armor. With this, Moridin is able to use his swordsmanship and agility to a greater extent, though is less defended. Wings are folded inside the armor, which can be accessed for flight at will.